AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Squad RPGs in Australia
Analyzing the Q4 2020 data for top Squad RPGs in Australia, Sensor Tower provides insights into downloads, revenue, and active user trends for the leading apps in the genre.
In the fourth quarter of 2020, the Squad RPG category saw significant activity among the top apps in Australia. Sensor Tower provides a closer look at the performance of these games, offering a snapshot of the market's dynamics.
AFK Arena by Lilith Games, for instance, displayed a fluctuating revenue trend, peaking at around $182K in late October before settling to $110K by the end of December. The game also saw its downloads surge to over 13K in mid-October, followed by a dip and then another rise to over 4K in the final week of December. Weekly active users hit a high of 30K in late October, with a noticeable increase to approximately 24K active users in the last week of the year.
Plarium Global Ltd's RAID: Shadow Legends experienced a revenue trend that started at $135K and climbed to roughly $145K by year's end. Downloads reached over 12K in early October, later peaking at more than 6K in the last week. The game's weekly active users showed an upward trend from about 40K at the beginning of the quarter to over 34K in the final week.
Electronic Arts' Star Wars™: Galaxy of Heroes saw its revenue grow from around $54K to $118K by the end of the quarter. The game's downloads spiked to over 4K in late November and then to approximately 5.7K in the last week of December. Weekly active users remained relatively stable, hovering around the 44K mark throughout the quarter.
Summoners War by Com2uS Corp. showed revenue peaks and valleys, with a notable jump to $114K in early November before descending to $72K at the quarter's close. The game's downloads were consistent, with a significant spike to over 1.2K in the last week. Active users increased from 15K to approximately 23K by the end of December.
Finally, Scopely, Inc.'s MARVEL Strike Force: Squad RPG experienced a revenue trend with an initial $83K, dipping mid-quarter to around $51K, and then slightly rising to $55K by the end of the quarter. Downloads had a high of over 6.8K in mid-October, followed by a low of around 2.5K in late December. The game's active users showed a declining trend from 8.4K to approximately 6.1K throughout the quarter.
These insights from Sensor Tower highlight the dynamic nature of the Squad RPG category in Australia's app market. For more detailed analysis and comprehensive data, Sensor Tower's platform offers extensive app performance metrics.